Popdarts Rules
Popdarts are darts with a suction cup at each end. A thrown dart scores only if it sticks to the table or board and remains upright.
Setup: throwing order and distance
- Rock paper scissors determines who starts. The winner chooses the position of the Target Marker and selects a dart color first.
- Each player uses three darts. A game requires at least two players.
- The player who places the Marker may set one additional rule for that round, for example “all players throw from behind the couch, and only darts on the countertop score.”
- Players must throw from at least 10 feet (about 3 meters) from the Marker.
- The player who placed the Marker throws first. Players then alternate until every player has thrown all three darts.
- At the end of each round, the team that scored chooses the position of the Marker for the next round.
The closest dart scores 3 points, and every other upright dart scores 1
After all darts have been thrown, only darts that remain upright are counted. The dart closest to the Marker scores 3 points. Every other upright dart scores 1 point, regardless of which player threw it.
Kiss (Lippy): a dart touching the Marker scores 1 additional point
An upright dart in contact with the Marker is a Kiss and scores 1 additional point. If the same dart is also the closest dart, it scores 4 points in total. The official rules also refer to a Kiss as a Lippy.
Land on Top (T-Nobber): a dart on top of the Marker scores 10
The PRO Marker has a suction surface on both ends, so a dart can stick directly to its top. Such a dart scores 10 points. If a Land on Top occurs in a round, no dart scores the 3 points for closest, and every other upright dart scores 1 point. The American Popdarts League (APL) calls this shot a T-Nobber.
Wigglenobber: a dart stacked on another dart scores double
Because Popdarts have a suction cup at each end, one dart can stick on top of another. The upper dart scores double the value of the dart below it, regardless of which player threw the lower dart. For example, if the lower dart scores 3, the upper dart scores 6; if the lower dart is a Land on Top worth 10, the upper dart scores 20.
Dead darts: a dart that is not upright does not score
A dart that falls over or does not remain upright is a dead dart. Dead darts are not removed and stay in place until the end of the round. They may still block other darts, but they do not score. The APL rules also refer to a dead dart as a Dogbone.
T-Bone: a dart stuck sideways on another dart does not score a bonus
A dart that sticks sideways to the body of another dart is a T-Bone. Under the official rules, a T-Bone does not score a bonus.
Cancellation scoring: only the difference counts
At the end of each round, the two teams’ points cancel each other out, and the team with the higher score receives the difference. The first team to reach 21 points wins the game, including when the total exceeds 21.
When you’re playing for real, the Popdarts Score Keeper can do the math for every round.
Board Play
- Board Play may be played as singles (one player per team) or doubles (two players per team). Each team uses three darts, and both teams throw in turn from the same side.
- A dart entirely inside the white PD circle scores 6 points.
- A dart entirely inside the gray circle scores 3 points, including a dart that touches the inner white circle.
- Every other dart stuck to the board scores 1 point.
- Scoring uses cancellation, and the first team to reach 21 wins. The team that scored in a round throws first in the next round. This format does not use a Target Marker.
- Each player has one Instant Win attempt per game, which must be declared before the throw. If the dart does not land entirely inside that team’s Instant Win circle, it is removed and play continues.
APL rules: the American Popdarts League
APL stands for the American Popdarts League, the official league for competitive Popdarts in the United States. Its National Championship is broadcast on ESPN2. League matches use the same scoring as the rules above, with additional requirements for court dimensions, throwing order and time limits.
- The table may be no larger than 24 inches wide, 48 inches long and 36 inches high. The Target Marker is fixed at the center of the table and is not moved during the match.
- Each player throws from a player box no larger than 3 by 4 feet. The front edge of the box is 17 feet from the Marker. Both feet must remain inside the box during the throw. Players who use a wheelchair throw from 14 feet.
- The game begins with a coin flip or rock paper scissors. The winner chooses either to throw first or second, or which player box to use; the other player receives the remaining choice.
- Each player throws three darts of a single color. Players alternate throws, and the round is scored after all six darts have been thrown. The player who scored in the previous round throws first in the next round. If a round ends tied (a wash), the other player throws first.
- Each dart must be thrown within 10 seconds. A shot clock violation results in the next dart being declared a dead dart. Each team may call one timeout per round, after which the shot clock resets.
- A player who leaves the box before the final dart is released receives a 1-point deduction. A dart thrown from outside the box is declared a dead dart and removed from play.
- If the closest darts of both players are the same distance from the Marker, those two darts are re-thrown, beginning with the player who originally threw first. All other darts remain in place. Distance is measured with the official Wyre, from the edge of the suction cup closest to the Marker.
- If the Marker becomes unsecured during a round, the round is nullified. All darts are collected, a new round begins, and the player who had the first throw forfeits it to the opponent.
- In doubles, each team has two players with two darts each, for four darts per team. Players from the two teams enter the box in turn.
- T-Nobber (Land on Top), Kiss and Wigglenobber are scored as described above. The APL adds three further scoring shots, Fender Bender, Inch Worm and Tower Shot, which are described below.
In this game, selecting “APL rules” when playing the AI starts a match in the arena with the Marker fixed at the center and a Tower on the corner of the table. Play the AI with APL rules
Fender Bender: a dart leaning on the Marker scores 1 additional point
This bonus applies under APL rules only. A dart that is stuck to the table and whose body touches or is lodged against the Marker is a Fender Bender and scores 1 additional point. A Fender Bender is counted separately from a Kiss, so a dart whose suction cup touches the Marker and whose body leans on it scores 2 additional points. If that dart is also the closest dart, it scores 5 points in total.
Inch Worm: one end on the Marker and the other on the table scores 11
This shot applies under APL rules only. Because a dart has a suction cup at each end, it can stick to the Marker with one end and to the table with the other, forming an arch. Such a dart is an Inch Worm and scores 11 points, one more than a T-Nobber.
Tower Shot: a dart on the Tower scores 5
An APL table has a Tower in its front right corner. The center of the Tower is 4.5 inches from the front edge and 4.5 inches from the right edge of the table. A dart that sticks to the Tower is a Tower Shot and scores 5 points.
FAQ
How is Popdarts scored?
Scoring begins after every player has thrown all three darts. The upright dart closest to the Marker scores 3 points, every other upright dart scores 1, and a dart touching the Marker scores 1 additional point. A dart on top of the Marker scores 10, and in that round no dart scores the 3 points for closest. Darts that have fallen over do not score. The two teams’ scores are then subtracted, and the higher team receives the difference.
Can a dart score the Kiss point and the 3 points for closest at the same time?
Yes. If the closest dart is also touching the Marker, it scores 4 points.
If my dart sticks on top of my opponent’s dart, who receives the points?
The points belong to the player who threw the upper dart, and they are double the value of the lower dart. The lower dart keeps its original value for its own player.
If someone lands on top of the Marker, does the closest dart still score 3?
No. If a Land on Top occurs in a round, every other upright dart scores 1 point.
Does a T-Bone score a bonus?
No. Under the official rules, a T-Bone does not score a bonus.
How many points are needed to win?
The first team to reach 21 points wins, including when the total exceeds 21.
Does going over 21 send a team back to 15?
No. Some websites describe this rule, but the official Popdarts rules state that the first team to reach 21 wins, including when the total exceeds 21. Players may agree to an “exactly 21” rule, but it is not part of the official rules.
What surfaces can the darts stick to?
The suction cups require a smooth surface. The official recommendations include countertops, refrigerators, car hoods and windows.
What do Lippy, T-Nobber and Dogbone mean?
All three are alternative names. Lippy is a Kiss: an upright dart touching the Marker, which scores 1 additional point. T-Nobber is a Land on Top: a dart stuck on top of the Marker, which scores 10. Dogbone is a dead dart: a dart that is not upright and does not score.
What is the APL?
The APL is the American Popdarts League, the official Popdarts league in the United States. It has clubs in many US states as well as in England and Canada, and players earn points each season toward a national ranking. The National Championship is broadcast on ESPN2, and the 2026 championship had a prize pool of $25,000.
What is the throwing distance in an official match?
Under APL rules, the front edge of the player box is 17 feet (about 5.2 meters) from the Target Marker. For casual play, the official Popdarts rules require a distance of at least 10 feet (about 3 meters).
What are Fender Bender, Inch Worm and Tower Shot?
All three are scoring shots that exist only under APL rules. A Fender Bender is a dart leaning on the Marker; it scores 1 additional point and can be combined with a Kiss. An Inch Worm is a dart with one end stuck to the Marker and the other end stuck to the table; it scores 11 points. A Tower Shot is a dart stuck to the Tower on the corner of the table; it scores 5 points.
Can players outside the United States join the APL?
Yes. The APL offers international memberships, and the international Bronze membership is free. Members may take part in Virtual League Night, held online every Tuesday at 7:45 PM Eastern Time. Appearing in the official rankings and playing sanctioned tournaments requires the international Silver membership, which costs $30 per season.
How do the casual rules differ from the APL rules?
The basic scoring is the same; the difference lies in how a match is conducted. Under APL rules, the Marker is fixed at the center of the table, players throw from a box 17 feet away, the player who scored in the previous round throws first, each dart has a 10-second limit, and three additional scoring shots apply: Fender Bender, Inch Worm and Tower Shot. Under the casual rules, the team that scored chooses the position of the Marker, and the minimum distance is 10 feet.
Can this game be played with APL rules?
Yes. Selecting “APL rules” when playing the AI starts a match in the arena with the Marker fixed at the center and a Tower on the corner of the table. Fender Bender, Inch Worm and Tower Shot are all scored.
How do you play Popdarts?
Basic play consists of 5 steps: place the Target Marker on a smooth surface; assign one dart color to each of the 2 teams; throw toward the Marker from at least 10 feet (about 3 meters) away; score each round by awarding 3 points to the closest upright, attached dart and 1 point to each other upright, attached dart, then subtract the teams’ scores; continue until a team reaches or exceeds 21 points and wins.
What should I focus on when throwing Popdarts?
Throwing practice should focus on getting darts to attach upright and land close to the Target Marker; dirty darts may be rinsed with water, and close distances may be measured with an Elite Wyre.
How do Swaptop and Board Edition work?
The Classic Board side of Swaptop OG uses the former Board Edition scoring: darts attached in the center score 6 points, those in the 3-point ring score 3, and those elsewhere score 1; the Tournament Prep side uses a Target Marker, with the closest upright, attached dart scoring 3 points and each other upright, attached dart scoring 1, playing to 21 points; see Popdarts sets and accessories for set comparisons.
This website is not affiliated with Popdarts. Official darts and Target Markers are available from the official Popdarts website.
Start a matchThese rules are based on the official Popdarts site, popdartsgame.com/pages/play, and the APL rules at iplayapl.com/rules. This page was compiled by players and is not an official Popdarts or APL website. Popdarts and Wigglenobber are trademarks of their respective owner.